Amaranthine Tassel

Amaranthine Tassel

Greatsword
Base Information
Amaranthine Tassel
Weapon Type Greatsword
Rarity ★★★★★★
Model Preview
Compatible Characters
Upgrade
Level 1
1 20 40 60 80 90
Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
52 0 0 0 0

Upgrade — Milestones

Level Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
1 52
10 98 150 480
20 149 1,900 200 8,890 640
30 201 4,940 500 47,660 4,550
40 252 6,320 640 105,540 10,400
50 304 8,580 860 179,530 17,860
60 355 13,740 1,380 290,540 29,010
70 407 39,510 3,400 535,780 51,040
80 458 90,620 11,590 1,203,710 123,850
90 510 171,160 32,900 2,524,080 341,390
Breakthrough

E1 Lv.20

Stage 1 · Level Cap: 40
Base Attribute Lv.2–5 Special Attribute Lv.1–4 Refinement Lv.1–4

E2 Lv.40

Stage 2 · Level Cap: 60
Base Attribute Lv.2–6 Special Attribute Lv.2–6 Refinement Lv.1–4

E3 Lv.60

Stage 3 · Level Cap: 80
Base Attribute Lv.3–8 Special Attribute Lv.2–7 Refinement Lv.1–4
Skill Attribute
Level Strength Boost [L] Attack Boost [L] Combative: Amaranthine Cleave
1 STR+20 ATK+5% Physical DMG Dealt +16.0%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +30 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[9.0% + (3.0% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
2 STR+36 ATK+9% Physical DMG Dealt +19.2%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +36 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[10.8% + (3.6% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
3 STR+52 ATK+13% Physical DMG Dealt +22.4%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +42 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[12.6% + (4.2% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
4 STR+68 ATK+17% Physical DMG Dealt +25.6%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +48 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[14.4% + (4.8% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
5 STR+84 ATK+21% Physical DMG Dealt +28.8%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +54 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[16.2% + (5.4% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
6 STR+100 ATK+25% Physical DMG Dealt +32.0%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +60 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[18.0% + (6.0% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
7 STR+116 ATK+29% Physical DMG Dealt +35.2%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +66 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[19.8% + (6.6% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
8 STR+132 ATK+33% Physical DMG Dealt +38.4%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +72 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[21.6% + (7.2% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
9 STR+156 ATK+39% Physical DMG Dealt +44.8%.
When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +84 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[25.2% + (8.4% × Max number of Vulnerability stacks consumed from one enemy)] for 30s.
The two effects apply separately and do not stack with themselves.
Essence Attributes
Base Attribute Strength Boost
Special Attribute Attack Boost
Other Weapons with Same Stats
Skill Effect Combative
Other Weapons with Same Stats