Wild Wanderer

Wild Wanderer

Arts Unit
Base Information
Wild Wanderer
Weapon Type Arts Unit
Rarity ★★★★★
Stats Preview
Upgrade
Level 1
1 20 40 60 80 90
Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
42 0 0 0 0

Upgrade — Milestones

Level Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
1 42
10 79 150 480
20 120 1,900 200 8,890 640
30 162 4,940 500 47,660 4,550
40 203 6,320 640 105,540 10,400
50 245 8,580 860 179,530 17,860
60 286 13,740 1,380 290,540 29,010
70 328 39,510 3,400 535,780 51,040
80 369 90,620 11,590 1,203,710 123,850
90 411 171,160 32,900 2,524,080 341,390
Breakthrough

E1 Lv.20

Stage 1 · Level Cap: 40
Base Attribute Lv.2–5 Special Attribute Lv.1–4 Refinement Lv.1–4

E2 Lv.40

Stage 2 · Level Cap: 60
Base Attribute Lv.2–6 Special Attribute Lv.2–6 Refinement Lv.1–4

E3 Lv.60

Stage 3 · Level Cap: 80
Base Attribute Lv.3–8 Special Attribute Lv.2–7 Refinement Lv.1–4
Skill Attribute
Level Intellect Boost [M] Electric DMG Boost [M] Infliction: Wilderness Cluster
1 WIS+16 Electric+4.4% Arts Intensity +10.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +8.0% for 15s.
Effects of the same name cannot stack.
2 WIS+28 Electric+8% Arts Intensity +12.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +9.6% for 15s.
Effects of the same name cannot stack.
3 WIS+41 Electric+11.6% Arts Intensity +14.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +11.2% for 15s.
Effects of the same name cannot stack.
4 WIS+54 Electric+15.1% Arts Intensity +16.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +12.8% for 15s.
Effects of the same name cannot stack.
5 WIS+67 Electric+18.7% Arts Intensity +18.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +14.4% for 15s.
Effects of the same name cannot stack.
6 WIS+80 Electric+22.2% Arts Intensity +20.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +16.0% for 15s.
Effects of the same name cannot stack.
7 WIS+92 Electric+25.8% Arts Intensity +22.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +17.6% for 15s.
Effects of the same name cannot stack.
8 WIS+105 Electric+29.3% Arts Intensity +24.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +19.2% for 15s.
Effects of the same name cannot stack.
9 WIS+124 Electric+34.7% Arts Intensity +28.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s.
Effects of the same name cannot stack.
Essence Attributes
Base Attribute Intellect Boost
Special Attribute Electric DMG Boost
Other Weapons with Same Stats
Skill Effect Infliction
Other Weapons with Same Stats